Mood board (done in PureRef / Photoshop)
Early blockout design (initially done with the Unity editor)
Early textures and renders. During the process I had to learn more intricacies within the Substance suite, especially how Painter does their textures.
Coming along. I had to write most of the signboards with limited knowledge of Japanese calligraphy. So I simply wrote them as is (I know how to write Japanese letters but not in a styled way) with Painter and sometimes with the Procreate app on iPad.
The final renderings of my project.

3rd party asset list

Beer bottle (SM_Prop_LargeSign_Bottle_01)
Creator: Synty Studios
https://assetstore.unity.com/packages/3d/environments/polygon-sampler-pack-207048
Bar stool
The model of this asset was used previously in the Unity HDRP sampler scene
Crates (SM_Prop_Crate_01 / SM_Prop_Crate_02)
Creator: Synty Studios
https://assetstore.unity.com/packages/3d/environments/polygon-sampler-pack-207048
Sacks (SM_Prop_Sack_01 / SM_Prop_Sack_02)
Creator: Synty Studios
https://assetstore.unity.com/packages/3d/environments/polygon-sampler-pack-207048

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